Inspiration – Metal Gear Solid: Ground Zeroes & Realtime rendering

I am a huge fan of the Metal Gear series and haven’t been this excited about a game for a long time!

A game trailer that has to be seen to be believed:

Cannot wait for this game to come out. Metal Gear Solid 4 was the only reason I got a ps3 and i’m extremely happy to hear that Hideo Kojima is making yet another game with Solid Snake.

Cannot get over graphics. Like all other Metal Gear games, it appears that cutscene that lasts for the first 7~ mins is all real time rendered. Looks amazing! Apparently this demo was running on a PC with specs comparable to the ps3 hardware. If the game really can run this good on a PS3 i’ll be amazed. It also sounds like the game will be released on PC as well as the consoles.¬†Definitely¬†going to get the PC version!


The age of realtime rendering for media other than games is really upon us. Software like Element 3D and development of Maya’s Viewport 2.0 & recent directx 11 shaders allow us to achieve pseudo ray-traced render quality with special effects like caustics, depth of field, shadows, reflections and global illumination in almost real time. 3DS max’s nitrous & Quicksilver engines are similar, but I hope they are developed further. The days of literely spending days rendering are numbered!

Rigid Gems directx 11 demo - real time rendering blog entry


To see the quality & realism that can be achieved with rea ltime shaders, checkout the ‘rigid gems’ demo on the Japanese Sakura website. All of the above special effects are rendered in realtime with dynamic physics! There’s a gallery with images and videos, or if you have a decent graphics card, download the demo and see it in real time for yourself!

About the author

Michael Wentworth-Bell is a Melbourne-based 3D generalist and Motion Graphics artist. Michael started the Lode in 2012 as an online Portfolio and blog.

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