About us

Digital Lode is a full-service interactive, education and game devel­op­ment company based in Melbourne Australia.

We develop immersive media specialising in VR and AR technology. Our goal is to create experiences that are both engaging and enriching.

One of our main projects Espire 1: VR Operative VR – released in late 2019 became one of the best-selling Oculus Quest VR games globally.

Espire 1 is an original IP created through a shared love of stealth games like Metal Gear Solid and Splinter Cell.

We are VR evangelists
and do contract work in interactive VR and AR applications B2B.

Our work

Riparian Project

The Riparian Project

This 3D animation was created to detail The Riparian Project’s goal of shifting grazing practices to improve river health.

Envisioned as a looping continuous video without edits, it shows the negative effect livestock cause to rivers and the knock-on effect this has on the entire ecology downstream and in the surrounding environment.

This was installed at the Yea Y Water Discovery Centre where it will loop continuously:

You can find out more about the Riparian Project here:

Digital Lode, creators of Espire 1

Espire 1: VR Operative

VR stealth like never before

Our original IP is Espire 1: VR Operative; a made-for-VR Stealth title with a focus on player volition. We strive to offer players full freedom of movement within the VR world, without motion sickness. Espire is being published by Tripwire Interactive and was released on all major VR systems in 2019.

Control Theatre Update - Killing Floor: incursion

Our control theatre update

Digital Lode has been responsible for implementing and maintaining our anti-motion sickness system (the control theatre). The update to Killing Floor: incursion meant that players could use freemove with out the risk of motion sickness.
We also provided the Free-move locomotion system, QA and More.

Geelong Tech VR Escape Room

Geelong STEM students reach for the stars

Faced with impending disaster, onboarding Geelong tech students are tasked with defending the ship from asteroids, solving puzzles and working as a team to beat the clock in an fun filled interstellar VR experience. Helm the bridge of the international tech school space station in Virtual reality. Scheduled for launch early 2021.

VR Control theatre

VR locomotion system

Espire 1's control theatre is an innovative location system designed specifically for VR, allowing players full freedom of movement within their virtual environment. Walking, running, climbing, and falling with comfort and no motion sickness for almost all players.

Museum of the Hoddle Grid

an immersive museum space in Melbourne, Australia.

Between 2014 and 2016 Digital Lode in partnership with Reel Pictures worked on a VR/Mixed Reality experience project for "The Museum of the Hoddle Grid”. An immersive museum space in Melbourne, Australia. The app allows you to view and interact with CAD data in Virtual Reality. The models sit on a virtual tabletop at user-specified scale. You can view these scale models from any angle and isolate specific areas.

IPA Tradeshow Experience

The Institute of Public Accountants VR experiance

Digital Lode partnered with Reel Pictures to create a thrilling “Save the Koala” ‘Virtual Reality experience for the Institute of Public Accountants booth at the 2018 World Congress of Accountants. Over the course of 3 days, visitors lined up to ‘walk the plank’ attempting to save a Koala above the Sydney Harbour bridge. The VR experience used hand tracking technology and visitors could physically reach out and grab the Koala on the side of a girder, bringing it back to safety.

BASF: 3D Visualisation

Design and modeling photo-real chemicals

Digital Lode worked with Green Team Australia to create computer generated microscopic artwork of a mining chemical for use in a BASF print campaign. BASF chemicals used in ground stabilization on mining sites were modeled to be photo-real replications suitable for printing at ultra high resolutions.

Meet the Team

Lead Programmer

Shane Colbert

Programming - Core Game Mechanics, Voice Recognition Plugin, C++, AI Stuff

Project Manager

Julian Cram

DJ, Radio host and pony wrangler

Level Designer

Alex Floate

Motorcyclist, skier and cat owner

Game Director

Michael Wentworth-Bell

Massive MGS fan and a huge VR advocate

Art Lead

Darren Wallace

Loves all things creative & creepy

Sarah Ireland
Quality Assurance

Sarah Ireland

Passions include illustration, 3D printing and John Carpenter's The Thing

Team Lead

Patrick Giang

Favourite movies: Fight club + The Matrix

Business Manager

Drew Roller

Massive Goldeneye fan, film maker and guitar enthusiast

Technical Artist

Matthew Henderson

sci-fi nerd, shader enthusiast

Gameplay Programmer

Khanh Dat Ho

Platinum trophy procurer

GOT AN IDEA?

We are ready to partner with you to create an amazing expe­ri­ence for your customers, employees, partners or event.










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