Monthly Archives

September 2012

Inspiration – Metal Gear Solid: Ground Zeroes & Realtime rendering

By InspirationNo Comments

I am a huge fan of the Metal Gear series and haven’t been this excited about a game for a long time!

A game trailer that has to be seen to be believed:

Cannot wait for this game to come out. Metal Gear Solid 4 was the only reason I got a ps3 and i’m extremely happy to hear that Hideo Kojima is making yet another game with Solid Snake.

Cannot get over graphics. Like all other Metal Gear games, it appears that cutscene that lasts for the first 7~ mins is all real time rendered. Looks amazing! Apparently this demo was running on a PC with specs comparable to the ps3 hardware. If the game really can run this good on a PS3 i’ll be amazed. It also sounds like the game will be released on PC as well as the consoles. Definitely going to get the PC version!

 

The age of realtime rendering for media other than games is really upon us. Software like Element 3D and development of Maya’s Viewport 2.0 & recent directx 11 shaders allow us to achieve pseudo ray-traced render quality with special effects like caustics, depth of field, shadows, reflections and global illumination in almost real time. 3DS max’s nitrous & Quicksilver engines are similar, but I hope they are developed further. The days of literely spending days rendering are numbered!

Rigid Gems directx 11 demo - real time rendering blog entry

 

To see the quality & realism that can be achieved with rea ltime shaders, checkout the ‘rigid gems’ demo on the Japanese Sakura website. All of the above special effects are rendered in realtime with dynamic physics! There’s a gallery with images and videos, or if you have a decent graphics card, download the demo and see it in real time for yourself!

W.I.W.O: Week 35 & 36 – Melbourne Zoo Underwater Exhibit

By Current Projects, What I'm Working on (WIWO)No Comments

I’m creating 3D animated content for an exhibit at the Melbourne Zoo! Reel Pictures & Mal Padgett design are putting together an update for a 6 minute large-screen video about Australia’s coast and recycling. I’m helping to create 2 minutes of animation for the exhibit.

The video must go live on the first week of school holidays (very, very soon!) but we are confident we will finish the content in time. I’ve spent the last week or so creating the underwater environment.

I have saved a lot of time thanks to a tutorial created by Michael McCarthy- 2011 Autodesk 3DS Max master and one of my many heroes in this industry. For a recent tutorial, he created an underwater enivornment that looks fantastic and renders extremely quickly using Mental Ray. I have used this idea as my starting point for our underwater scene. It’s my first project using Mental ray in a very long time, and i’ve been reminded how good mental ray actually is. It hasn’t been developed properly in a few years (though that may change over the next couple of months), and I still believe vray is far better, but mental ray is proving to be a much better solution for this particular job.

 

I’ve also spent a few days over these last 2 week helping Alf Kuhlmann put together a new website for Reel Pictures, the first update in a few years. The new Reel Pictures folio is only just started, with many more projects to be added and finished, but already there is so much awesome work on there.

I’ve also created an updated poster design for Moonee Valley City Council’s Fling Fest Event.

[image title=”Fling Fest 2012 Poster Design by Michael Wentworth-Bell” width=”544″ height=”757″ align=”center” lightbox=”true” group=”wiwo2012week35″ icon=”zoom”] http://thelode.com.au/wp-content/uploads/2012/09/Fling-Fest-2012-Poster-Design-Michael-Wentworth-Bell.jpg [/image]

I created the artwork for this poster in Photoshop and 3DS max and rendered it with Vray and After Effects. It was a lot of fun and i’m going to create a new page on my portfolio for this project soon.

The next 2 weeks will be quite busy with the Underwater animation job, but it’s a lot of fun (lots and lots of Particle Flow Simulations) and I can’t wait to see how it turns out!

[divider_line_padding] I try to create a quick journal entry at the end of each week that covers the projects, events and highlights of the past 7 days. These weekly blog posts are known as the ‘WIWO’ Series
(What I’m Working On).
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