Tag

Animation software

3ds Max beta Tshirt

I help “drive” 3ds Max

By Site NewsNo Comments

A cool tshirt from the 3ds Max development team : )

I love my job, making 3d “Stuff” all the time. I use 3ds Max for more hours every day than I care to admit.

I have been part of the 3ds max beta programme for 4 years. Last year I was very lucky to be a part of the 3ds Max “Charter” group and to get in touch with the developers and some of the best 3ds Max users around the globe. It has been great!

[image title=”3ds Max beta Tshirt” width=”544″ height=”816″ align=”center” lightbox=”true” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/10/2016-05-17_Micael_Wentworth-Bell_3ds_Max-1.jpg [/image]

 

Last days – Raylight’s XrayUnwrap 2.0 crowd-funding campaign

By SoftwareNo Comments

The popular Italian videogame developer Raylight SRL are currently in the final 5 days of their crowd-funding campaign for XrayUnwrap 2.0.

Raylight have released a lot of their IP in the form of essential workflow plugins for 3ds Max and Maya. All of their tools are ‘best in class’ for their particular tasks, and are extremely fairly priced. I am a huge fan of their Rattle plugin, in particular, and use it almost daily in many animation related tasks.

[image width=”544″ height=”306″ align=”center” lightbox=”true” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2015/06/Rattle_Plugin_3ds_Max.jpg [/image]
Above – Using the Rattle plugin for 3ds Max in production.

XrayUnwrap is a robust UV mapping tool for 3ds Max and Maya. Raylight are seeking crowdfunding to develop and release a vastly improved XrayUnwrap 2.0 to the public. They have a number of perks available to project backers, including free copies of their new UDIM plugin for 3ds Max. Their Dual Quaternion skinning plugin “XrayBlendSkin” is also free to anyone for the duration of the campaign.

 

If you’re at all interested, check out the promo videos, updates and images on their XrayUnwrap 2.0 indiegogo page.

 

W.I.W.O: Week 35 & 36 – Melbourne Zoo Underwater Exhibit

By Current Projects, What I'm Working on (WIWO)No Comments

I’m creating 3D animated content for an exhibit at the Melbourne Zoo! Reel Pictures & Mal Padgett design are putting together an update for a 6 minute large-screen video about Australia’s coast and recycling. I’m helping to create 2 minutes of animation for the exhibit.

The video must go live on the first week of school holidays (very, very soon!) but we are confident we will finish the content in time. I’ve spent the last week or so creating the underwater environment.

I have saved a lot of time thanks to a tutorial created by Michael McCarthy- 2011 Autodesk 3DS Max master and one of my many heroes in this industry. For a recent tutorial, he created an underwater enivornment that looks fantastic and renders extremely quickly using Mental Ray. I have used this idea as my starting point for our underwater scene. It’s my first project using Mental ray in a very long time, and i’ve been reminded how good mental ray actually is. It hasn’t been developed properly in a few years (though that may change over the next couple of months), and I still believe vray is far better, but mental ray is proving to be a much better solution for this particular job.

 

I’ve also spent a few days over these last 2 week helping Alf Kuhlmann put together a new website for Reel Pictures, the first update in a few years. The new Reel Pictures folio is only just started, with many more projects to be added and finished, but already there is so much awesome work on there.

I’ve also created an updated poster design for Moonee Valley City Council’s Fling Fest Event.

[image title=”Fling Fest 2012 Poster Design by Michael Wentworth-Bell” width=”544″ height=”757″ align=”center” lightbox=”true” group=”wiwo2012week35″ icon=”zoom”] http://thelode.com.au/wp-content/uploads/2012/09/Fling-Fest-2012-Poster-Design-Michael-Wentworth-Bell.jpg [/image]

I created the artwork for this poster in Photoshop and 3DS max and rendered it with Vray and After Effects. It was a lot of fun and i’m going to create a new page on my portfolio for this project soon.

The next 2 weeks will be quite busy with the Underwater animation job, but it’s a lot of fun (lots and lots of Particle Flow Simulations) and I can’t wait to see how it turns out!

[divider_line_padding] I try to create a quick journal entry at the end of each week that covers the projects, events and highlights of the past 7 days. These weekly blog posts are known as the ‘WIWO’ Series
(What I’m Working On).
[divider_line]

 

What i’m working on – 2012 – Week 25

By Current Projects, What I'm Working on (WIWO)No Comments

I’d love to use my Digital Lode website as a way of sharing the projects i’m currently working on. Starting with this post, I will be aiming to create a quick, weekly blog about whatever project i’m currently working on.

This has been my first year out of uni and I have been working as a contract 3D generalist & Motion Graphics artist. So far, i’ve worked on jobs that last a couple of days and a few that have lasted weeks. I thought i’d make my first ‘What i’m working on’ (WIWO) post about a job i’ve been working on for around 6 weeks now; A stereoscopic 3D animation for the ‘Mission to Mars’ space experience at the Victorian Space Science Education Centre.

The Mission to Mars program allows secondary school students to spend a day simulating a trip to Mars. At the start of the journey, the crew watches a 12 minute briefing video which was shot, edited & produced by Chris Joiner and The Pod. I have been contracted by Alf @ Reel Pictures to help convert parts of this briefing video into Stereoscopic 3D. This has been a challenging, but really fun job!

The briefing video contains a lot of 3D animated content; showing the Ares space rocket launching from Earth and hooking up with the Mars Explorer spaceship. The Mars Explorer travels to Mars and the Mars Lander makes touches down on the red planet. There is about 6 minutes of content that needs to be re-animated and composited in Stereo3D.

At this stage in the project a lot of the animation is complete and I am now rendering & Compositing many of the scenes. I have included a couple of preview photos of how it’s looking so far – to view these images, you’ll need a pair of red/cyan 3D glasses like these.

[image title=”Ares1 Spacecraft – Orion Crew vessel detaching” width=”544″ height=”185″ lightbox=”true” group=”WIWO-Week25″ icon=”zoom”] http://thelode.com.au/wp-content/uploads/2012/06/S3D01.jpg [/image] [image title=”International Space Station in Earth’s orbit” width=”544″ height=”306″ lightbox=”true” group=”WIWO-Week25″ icon=”zoom”] http://thelode.com.au/wp-content/uploads/2012/06/S3D02.jpg [/image]

These are just the first preview shots, but I am pretty happy with the results! I have learnt more about the art/science of Stereoscopic 3D on this job then ever. The briefing video will be projected onto a 5 metre-wide screen, and will be viewed from a distance of 6.5 metres. With this information, we are creating the Stereo3D content to match that screen, which means, if you view these 3D images on a 5 metre screen and stand far back, it’ll look perfect! on a tiny screen, the 3D effect can ‘hurt’ a bit, or you may see some ‘ghosting’ around the edges of objects. The animation will be projected using a special projection technology from Germany. The VSSEC is one of the few places that are using, it’s not ‘active’ (most 3D TVs) or ‘passive’ (RealD at the movies) glasses, it’s something else, but it apparently looks awesome!

I’ve been using 3DS Max and Vray to create the 3D animation. It took about a week to setup a very solid 3DSmax -> Vray -> After Effects Stereo pipeline but it is now working well. I’m using a few Stereoscopic tools that ship with Vray to create the Stereo images. There are a few features that I think are missing from the Vray stereoscopic toolset and I have made a few feature requests on the Chaos Group forums. Vlado, the creator of Vray has replied and said he aims to add these features, though they might not be finished before my project’s done. Still, that’s what I call insanely awesome customer service! You can try and make a feature request for Max or After Effects, but the chances of getting a response, let alone getting your feature even half the way you want it, are very thin.

So this is the project i’ve been working on this week. I’ll still be working on it over the next few weeks amongst some other jobs that may need quicker attention. I hope I can post some new and improved Renders as I get seriously deep in 3D compositing!

[divider_line_padding] I try to create a quick journal entry at the end of each week that covers the projects, events and highlights of the past 7 days. These weekly blog posts are known as the ‘WIWO’ Series
(What I’m Working On).
[divider_line]