I have spent half of 2016 planning a VR Stealth game, “Espire 1: VR Operative”. Over December-Jan I created a basic prototype of the game and have now announced the project with a prototype video.
You can learn more about the project on my dedicated Espire 1 website. If you’re interested in being involved, do get in touch!
Our 4th VR Diary video is an overview of our “VR CAD Model Viewer”. This app allows you to view and interact with CAD data in Virtual Reality. The models sit on a virtual tabletop at user-specified scale. You can view these scale models from any angle and isolate specific areas. The user can explore key areas of the model in a 1:1 real-world scale.
We think it will be incredible useful for Architects, Industrial Designers and anyone who would want to use Virtual Reality for their Rapid Prototyping!
In this video, this VR app is in its early stages. In our future videos we will show some of the progress we’ve been making as well as some other examples where it could be useful in rapid prototyping for products and in industrial design applications.
The model featured in this video was Designed By Melbourne-based Architect Paul Evans. It is part of a submission to the Royal Society of Victoria by Paul Evans, Nigel Westbrook and Michael Wentworth-Bell.
At the moment, the process of preparing the model for VR is not automated – we are preparing the model in 3ds Max before sending it to Unreal.
We are in the process of automating as many of the processes as possible:
Generating Lightmap UVs
Creating adequate Collisions based on Floors, walls and ceiling
Assigning Unreal Shaders based on object name, layer name or existing material name
Placing key teleport points based on locations placed in Revit
Placement of Sun based on Geo Location set in Revit
Tagging of Doors, Glass and individual floors to allow users to isolate / toggle visibility
Depending on the complexity of the scene, Optimization of the resulting meshes is required. With some prep, The few test scenes we have worked with so far have maintained a stable 90fps in the headset on standard hardware.
There are a few solutions available for viewing CAD data in VR that are completely automated. Ours is not completely automated yet, but we are translating our experience in Arch-Vis into realtime VR, and can create projects that are a lot more specialised in their use – adding specific functionality per project.
This is a very popular and exciting use-case for VR tech and one I can see many CG studios being a part of!
Goosh was unveiled at the Lana Lights projection festival 2015 this weekend. I created “Goosh” in collaboration with Alf Kuhlmann and Erin McKimm. It is an illusionary architectural projection bringing the disused Zuegg jam and juice factory in Lana, Italy to life as it is filled with Jam.
This is a short post about one of the most ambitious personal projects i’ve ever undertaken;
The Last Guitar Hero.
Last Guitar Hero is a short film, shot entirely in ‘first person’ perspective and in Stereoscopic 3D using 2 Cameras. It is an visual effects-heavy short film with computer generated characters & visual effects, all of which are composited in a completely stereo3D environment. I started work on this film as part of my final honours year project & spent 13 weeks in an attempt to start and complete the project, but unfortunately did not finish the film in time! I did, however, learn a great deal during these 13 weeks –
I learn’t a lot of what NOT to do on a Stereo3D job – and in that respect, it was a successful research project.
I have started a website for the Last Guitar Hero in order to track the production of this project, to share my thoughts and techniques, and to hopefully document the mistakes I make on the way! My plan with this personal project is to:
[list style=”list_1″] [li]Create a short film that really pays homage to 2 of my favourite loves: Goldeneye n64 & Music[/li]
[li]Create & working pipeline for Stereo3D visual effects using ‘standard’ affordable software (no Flame or NukeX allowed!)[/li] [/list]
I have received a lot of support from friends, classmates, mentors and workmates who have helped me work on the film so far, and I hope to finish the film in my spare time over the next year so I can thank them all, and show them what all the hard work was for!
I hope I can share some more good news about this project in the not too distant future!
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