Category

My Portfolio

Buchanan Alive Album Cover 3D Design

Making-of Video Buchanan’s “Alive” album cover

By My Portfolio, TutorialsNo Comments

I’ve put together a short “making-of” video for Buchanan’s “Alive” album cover. Alive was released in the last week of October 2016 and I created the album cover which features lead singer Josh Simon’s head twisting under the pressure of a vacuum sheet! Josh wanted it to be cast blue – looking almost like an invert of the Pressure in an Empty Space album.

The video details the different steps that went into the process of creating the artwork.

Alive is available now on iTunes, Apple music and Spotify. You can learn more about the album here on the band’s official facebook page. This live album is linked to the recent “Pressure in an Empty Space” Studio album released by the band. I have more information on “PIAES” here on my LODE portfolio.

 

Alive Album Art – Process breakdown.

Here is an overview of my process when creating the album cover. More information is available in the video linked above.

 

Pre-Production

I went through a big phase of planning, brainstorming and pre-production with Josh Simons before we settled on the visual approach to “Pressure in an Empty Space” and how it would carry over to “Alive”.

Photogrammetry shoot

[image title=”Buchanan Alive Album Cover – Photogrammetry Shoot” width=”544″ height=”306″ align=”center” lightbox=”true” group=”BUCH” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/11/02_Photogrammetry.jpg [/image]

Production began with a Photogrammetry session with Josh. This is where multiple photos are taken of a subject and the computer is able to reconstruct a digital model of the scene.

Face reconstruction

[image title=”Buchanan Alive Album Cover – Mesh Reconstruction” width=”544″ height=”306″ align=”center” lightbox=”true” group=”BUCH” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/11/03_FaceReconstruction.jpg [/image]

This was my first photogrammetry attempt, and so the results were not perfect. I learnt what not to do next time! The resulting model was quite distorted due to many factors including:

[list style=”list_1″] [li]Not enough photographs of the subject [/li] [li]Some photographs were blurry or out of focus
[/li] [li]Only 1 camera was used, so it was inevitable that the subject would move over the course of the shoot. I should have got Josh to lean the back of his head up against the plaster wall to keep it steady and remove clutter from the background[/li] [/list]

Sculpting

[image title=”Buchanan Alive Album Cover – Sculpting in Zbrush” width=”544″ height=”306″ align=”center” lightbox=”true” group=”BUCH” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/11/04_Sculpting.jpg [/image]

The digital version of Josh’s face was missing a lot of detail, but it was still great reference for the overall form and proportions, and so I built upon an auto-retopologised version of this model and used my original photos as reference while I sculpted a digital bust myself.

Scene setup

[image title=”Buchanan Alive Album Cover – Preparing mesh for simulation” width=”544″ height=”306″ align=”center” lightbox=”true” group=”BUCH” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/11/05_SceneSetup.jpg [/image]

Once the face was ready I did some render tests and then prepared a capped version of the head optimised for dynamic simulation. I only needed the head – not the shoulders, etc. I wanted the topology of the model to be clean so as not to cause issues during dynamic simulations. I wanted to make the head look like it was being compressed under the pressure of a vacuum seal! I used the Lucid plugin for 3ds Max to achieve this. Lucid is a very versatile simulation system created by Ephere.

Simulation of cloth on Face

[image title=”Buchanan Alive Album Cover – Lucid Plugin for 3DS Max” width=”544″ height=”306″ align=”center” lightbox=”true” group=”BUCH” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/11/06_Simulation.jpg [/image]

I then did some tests in how to set up my scene for Simulating. I sat the digital face on a flat surface & created a digital sheet that would be draped on top. I placed a large “Spherical Gravity” spacewarp below the face. It acted like a black hole – a vacuum that would suck all air in the area into its centre.

This, plus some gravity, wind and turbulence caused the sheet to try and push “through” the face as best it could – however the face would not let it. I found this was a quick way to get predictable results, and the Lucid plugin performed superbly.

Detail Sculpting

[image title=”Buchanan Alive Album Cover – Sculpting HiRes Mesh in Zbrush” width=”544″ height=”306″ align=”center” lightbox=”true” group=”BUCH” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/11/07_Sculpting.jpg [/image]

After getting a satisfactory result (it took about 5 different simulation attempts to find the right settings), I exported one “Frame” of the cloth simulation to Zbrush. I also sent the underlying head/ground geometry to use in projection painting if needed. I then spent my time sculpting in extra details specifically where I wanted them, stretching and warping the cloth further, and getting the final desired look.

Exporting final high-res mesh

[image title=”Buchanan Alive Album Cover – Scene setup in 3ds Max and Vray” width=”544″ height=”306″ align=”center” lightbox=”true” group=”BUCH” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/11/08_ExportingHiRes.jpg [/image]

The original Cloth had been planar UV-Mapped from the top, so it had correct UV co-ordinates – stretching where they naturally should. In the end I didn’t rely on UV co-ordinates in my shaders and the setup was very simple. I exported the Hi-Res mesh from Zbrush to 3ds Max using Decimation Master and Mesh Lab.

I setup my scene for rendering, first the “blue” Shader, then tweaked cameras and lights until I settled on a look that worked. I then spent time with Josh Simons to tweak all settings before the final render.

Final output

[image title=”Buchanan Alive Album Cover – Final Output” width=”544″ height=”306″ align=”center” lightbox=”true” group=”BUCH” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/11/09-final-output.jpg [/image]

The scene was rendered in Vray 3.4 in 1 pass, with all required elements – DiffuseFilter, Reflection, Specular, GI, etc. All elements were then re-assembled in Photoshop to do the final Composite and grade. The Zdepth Mask was used to affect only the areas of the face that “Stick Out” of the main cloth. A final colour grade was applied and the image was flipped horizontally before being exported for print and digital use. The artwork was rendered at a resolution of around 5, 400 x 5,400 pixels to retain resolution when printing or scaling.

Conclusion

Every project I’ve worked on with Buchanan has been varied, challenging and extremely exciting, making use of many techniques and technologies, this cover was no exception. In the future I’ll create a video similar to this for the Pressure in an Empty Space cover. I hope this breakdown video and accompanying text post has been interesting and helpful.

 

Buchanan Alive 3D Arist album cover

Recent Project – Alive Album Art

By Current Projects, My PortfolioNo Comments

I just finished the cover art for Buchanan’s upcoming ‘Alive’ album, a collaboration with lead singer Josh Simons. It’s his face that’s sculpted behind the sheet. Really fun project to work on once again!

In the next few weeks I plan to make a ‘making of’ video that details the process behind this album, which involved a few fun steps! I used some photogrammetry techniques to build a rough ‘sketch’ of the head, then sculpted a corrected version in Zbrush. I simulated the “Vacuum seal sheet” that seems to pushing in all around the face using the Ephere Lucid plugin for 3ds Max. I then added specific details to the simulated result – again in Zbrush. Finally it was rendered in 3ds Max using Vray and composited in Photoshop.

I have also created an entry in my Portfolio for this project. I will be adding more details about the project over the next few weeks!

[image title=”Alive Album Cover – Zbrush Sculpt” width=”544″ height=”306″ align=”center” lightbox=”true” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/11/16-10-07-Alive-Album-Art.jpg [/image]
Pressure in an Empty Space Album Artwork Design

Buchanan – Pressure in an Empty Space released

By Current Projects, My PortfolioNo Comments

I am extremely excited to share the Album Art for Buchanan’s upcoming “Pressure in an Empty Space.” I was tasked with creating the art that had to somehow represent a very deep & personal collection of music – a big challenge but one that was extremely fun. I’m really proud of the result and really glad to have been able to be a part of this project.

Josh gave me an initial brief for this mid last year. We recently settled on a concept and I completed the art right before heading off on my honeymoon. It was a lot of fun being a part of this and I hope it captures the essence of the music it represents!

Read more about my work on this project here on it’s portfolio page.

It’s not possible to say this without sounding biased but this really is an incredible record! This music has been a part of my life these past 10 months straight and I can’t recommend it enough.

It’s available on CD and iTunes now.

[image title=”Cover Art for Pressure in an Empty Space” width=”544″ height=”408″ align=”center” lightbox=”true” group=”PIAES” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/10/2016-04-29_Buchanan_Pressure_In_An_Empty_Space_Album_Cover.jpg [/image] [image title=”I also did the photography used on the album inlay” width=”544″ height=”419″ align=”center” lightbox=”true” group=”PIAES” icon=”zoom”] http://thelode.com.au/wp-content/uploads/2016/10/2016-04-29_Buchanan_Pressure_In_An_Empty_Space_Artwork.jpg [/image]

 

Working for Dale De Silva - Oiltinman

Portfolio update – May 2015

By Digital Lode, My Portfolio, Site NewsNo Comments

I have recently added 3 projects to my portfolio – they are all projects I worked on for Dale De Silva – Oiltinman.

Here is a summary of what’s been added:

[list style=”list_1″] [li]Graduate Registration video – A Motion Graphics video for the Podiatry Board of Australia. I worked on this at Reel Pictures in late 2014/early 2015.[/li] [li]Inside Health – A 15 second logo animation for the Department of Health. I worked on this project way back in 2012![/li] [li]Web Accessibility – A motion graphics piece created for the Department of Human Services. Like the Inside Health animation above, I also worked on this project in 2012.[/li] [/list]

It was extremely fun working on these 3 projects. I have neglected updating my site and my portfolio for the past 3 years and look forward to sharing more projects soon.

Motion Graphics Backgrounds - Digital Lode

Still Frame – “Graduate Registration Video”

Screenshot - Inside Health Motion graphics project

Still Frame – “Inside Health”

Web Accessibility 3D Modelling - Digital Lode

Still Frame – “Web Accessibility”

RealFlow Demo reel

RealFlow showreel – Reel Pictures

By Current Projects, My PortfolioNo Comments

Check out our first RealFlow showreel! This demoreel is a compilation of all the fluid simulation projects we’ve produced at Reel Pictures, Melbourne over the past 6 months.

I worked on every sequence together with Alf Kuhlmann – the Director of Reel Pictures.

The first project is the ‘Wonder of Gold’ – an AV Installation for the Perth Mint, Australia.

The AV is presented on a large 12×2 metre wrap-around screen and involved many different RealFlow simulations, some fluid simulations running over 30 seconds long.

Find out more about Reel Picture’s work on the Wonder of Gold project here.

The second project featured is a series of animated videos created for Amtek. These are looping videos for interactive gaming and again required many different types of fluid simulations.

Very diverse, very varied, very fun to produce! (And a little bit complicated when you need fluid sims, fire, falling nuggets, etc all to LOOP every 5 seconds).